
- PRISON ARCHITECT SAVE EDITOR HOW TO
- PRISON ARCHITECT SAVE EDITOR MOD
- PRISON ARCHITECT SAVE EDITOR MODS
- PRISON ARCHITECT SAVE EDITOR CODE
- PRISON ARCHITECT SAVE EDITOR MAC
PRISON ARCHITECT SAVE EDITOR MOD
Give your Mod a title and optionally add a mod preview image.Enter the file name for your mod and click “Set”.In the Package Manager, select “New” from the file menu.Launch the Package Manager (Game Editor).To create a mod and start editing game resources: Quick Guide: Creating a Mod and modifying existing resources Mods will be saved in the following folder within the game’s profile:Ĭ:\Users\you\Documents\Paradox Interactive\Age of Wonders Planetfall\Mods
PRISON ARCHITECT SAVE EDITOR MODS
You can see which mods you currently have installed in the launcher, under the Mods tab. The package file (.acp) contains data to configure your mod, as well as the actual modified game data that you create to change how the game functions. In Age of Wonders: Planetfall, all user made content and mods are stored in package files. Go to Settings in the game launcher, then scroll down to Game, and click on "Open modding tools" to start modding. They might have different system specifications from the Age of Wonders: Planetfall game, are not tech supported and have an English only interface.
PRISON ARCHITECT SAVE EDITOR HOW TO
If you want to dive straight in, check the “Quick Guides” which explain how to carry out common tasks in step-by-step detail.ĭisclaimer: Modding Tools are provided as a courtesy to fans. It will give you enough information to understand the systems that make up the game so you can start making mods. This guide is intended to help you get started with modding Age of Wonders: Planetfall. 1.4 The Package Manager (or Game Editor).1.3 Quick Guide: Creating a Mod and modifying existing resources.For geometry/models/meshes, the FBX file format is the only one officially supported. Please refer to the tool documentation for more details. The game will output packages in their respective designated place so it is safe to assume a Savegame produced by the game will always be written to the Saves folder.įor assets importing, standard image formats such as png, jpg, bmp, tga, dds, raw, r8, r16, and tiff are supported, but depending on the tool you are using those with, only a subset may be available. crp file can be a save, a map, a color correction or an asset. Those packages are containers and can encapsulate any data type, so a. The folder is created under Addons and does not require any human interactions.Ĭities: Skylines uses an in-house Colossal Raw Asset Package (.crp) file format to store various data. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional "Temp" folder if needed. The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be. WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded.Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id.Maps - Maps saved from the Map Editor are stored here.
PRISON ARCHITECT SAVE EDITOR CODE
PRISON ARCHITECT SAVE EDITOR MAC
